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	<title>Operation: Underware</title>
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	<description>Apologia dei video-modernariato</description>
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		<title>Operation: Underware</title>
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		<title>Icewind Dale II: hack&#8217;n&#039;slash per palati fini</title>
		<link>http://operationunderware.wordpress.com/2010/01/14/icewind-dale-ii-hacknslash-per-palati-fini/</link>
		<comments>http://operationunderware.wordpress.com/2010/01/14/icewind-dale-ii-hacknslash-per-palati-fini/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 15:52:28 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[icewind dale]]></category>
		<category><![CDATA[infinity]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=73</guid>
		<description><![CDATA[Infinity. Questa semplice parola è un concentrato di significati se pronunciata ad un appassionato di RPG di vecchia data. Infinity Engine era infatti il nome che la Bioware aveva assegnato al suo motore grafico in grado di rappresentare scenari isometrici con fondali 2D pre-renderizzati. Il suo debutto risale al 1998 con il primo capitolo di [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=73&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2010/01/14/icewind-dale-ii-hacknslash-per-palati-fini/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
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			<media:title type="html">Icewind Dale 2</media:title>
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			<media:title type="html">Creazione del personaggio</media:title>
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			<media:title type="html">Combat</media:title>
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		<item>
		<title>Theme Hospital: non prendiamoci troppo sul serio!</title>
		<link>http://operationunderware.wordpress.com/2010/01/07/theme-hospital-non-prendiamoci-troppo-sul-serio/</link>
		<comments>http://operationunderware.wordpress.com/2010/01/07/theme-hospital-non-prendiamoci-troppo-sul-serio/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 09:59:27 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Strategici gestionali]]></category>
		<category><![CDATA[bullfrog]]></category>
		<category><![CDATA[hospital]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[theme hospital]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=67</guid>
		<description><![CDATA[Nel panorama degli strategici gestionali degli anni &#8217;90, la software house che più di tutte ha contrastato il dominio della Maxis è stata la Bullfrog, nata nel 1987 e responsabile di alcuni tra i giochi più riusciti di sempre, tra i quali annoveriamo, scusate se è poco, Popolous, Dungeon Keeper, Syndacate Wars, Powermonger e Theme [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=67&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2010/01/07/theme-hospital-non-prendiamoci-troppo-sul-serio/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
		</media:content>

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			<media:title type="html">Theme_Hospital</media:title>
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		<media:content url="http://operationunderware.files.wordpress.com/2010/01/hosp0001b.jpg?w=300" medium="image">
			<media:title type="html">Screenshot</media:title>
		</media:content>

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			<media:title type="html">Tabellone</media:title>
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	</item>
		<item>
		<title>Dark Age of Camelot e la nascita del MMORPG moderno</title>
		<link>http://operationunderware.wordpress.com/2009/12/28/dark-age-of-camelot-e-la-nascita-del-mmorpg-moderno/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/28/dark-age-of-camelot-e-la-nascita-del-mmorpg-moderno/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 13:58:59 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[albion]]></category>
		<category><![CDATA[camelot]]></category>
		<category><![CDATA[daoc]]></category>
		<category><![CDATA[hibernia]]></category>
		<category><![CDATA[midgard]]></category>
		<category><![CDATA[mythic]]></category>
		<category><![CDATA[vortigern]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=57</guid>
		<description><![CDATA[Così tanto è stato detto dei Massive Multiplayer Role Play Games, e così tanto resta ancora da dire. Un genere che per molti è nato solo con World of Warcraft (che in realtà ha solo introdotto il marketing, dettaglio importante per le vendite ma non per il giocatore) è in realtà prossimo a compiere 20 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=57&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/28/dark-age-of-camelot-e-la-nascita-del-mmorpg-moderno/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
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			<media:title type="html">Dark Age of Camelot</media:title>
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			<media:title type="html">Treno Albion</media:title>
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		<media:content url="http://operationunderware.files.wordpress.com/2009/12/daoc11.jpg?w=300" medium="image">
			<media:title type="html">Battaglia per il keep</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/emain2.jpg?w=300" medium="image">
			<media:title type="html">Gate di Hibernia</media:title>
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		<item>
		<title>Command &amp; Conquer Generals: il canto del cigno</title>
		<link>http://operationunderware.wordpress.com/2009/12/21/command-conquer-generals-il-canto-del-cigno/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/21/command-conquer-generals-il-canto-del-cigno/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 15:59:15 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[C&C]]></category>
		<category><![CDATA[Generals]]></category>
		<category><![CDATA[Zero Hour]]></category>
		<category><![CDATA[Westwood]]></category>
		<category><![CDATA[EA]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=48</guid>
		<description><![CDATA[Sin dall&#8217;uscita di Dune 2 (1992) e del primo Warcraft (1994), e per tutti i 10 anni successivi, Blizzard e Westwood hanno dato vita ad un&#8217;epica battaglia per il dominio del genere RTS, un duello che per certi versi è molto simile alla corsa allo spazio tra russi e americani: successi iniziali derivati dal genio [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=48&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/21/command-conquer-generals-il-canto-del-cigno/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/generals1.jpg" medium="image">
			<media:title type="html">Generals</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/generals5.jpg?w=300" medium="image">
			<media:title type="html">USA vs GLA</media:title>
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		<media:content url="http://operationunderware.files.wordpress.com/2009/12/generals2.jpeg?w=300" medium="image">
			<media:title type="html">China vs GLA</media:title>
		</media:content>

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			<media:title type="html">Commanches</media:title>
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	</item>
		<item>
		<title>Capitalism Plus: oltre il mondo dei videogiochi</title>
		<link>http://operationunderware.wordpress.com/2009/12/15/capitalism-plus-oltre-il-mondo-dei-videogiochi/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/15/capitalism-plus-oltre-il-mondo-dei-videogiochi/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 17:01:16 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Strategici gestionali]]></category>
		<category><![CDATA[Capitalism]]></category>
		<category><![CDATA[Capitalism plus]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=40</guid>
		<description><![CDATA[Il genere gestionale (Construction &#38; Management Simulation, CMS per chi ha bisogno della classica sigla di 3 lettere) ha visto molte sfaccettature e deviazioni nella sua lunga storia. La sua nascita risale alla notte dei tempi, come narra la leggenda che vorrebbe il grande Will Wright intento a disegnare scenari cittadini per Raid on Bungeling [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=40&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/15/capitalism-plus-oltre-il-mondo-dei-videogiochi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
		</media:content>

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			<media:title type="html">Capitalism Plus</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/capitalism.jpg" medium="image">
			<media:title type="html">Le unità operative</media:title>
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		<media:content url="http://operationunderware.files.wordpress.com/2009/12/fotocapitalismplus.jpg?w=300" medium="image">
			<media:title type="html">Interfaccia dei prodotti</media:title>
		</media:content>
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		<item>
		<title>Ground Control 2: almost, but not quite there</title>
		<link>http://operationunderware.wordpress.com/2009/12/09/ground-control-2-almost-but-not-quite-there/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/09/ground-control-2-almost-but-not-quite-there/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 16:53:32 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Real Time Tactic]]></category>
		<category><![CDATA[Exodus]]></category>
		<category><![CDATA[Ground Control]]></category>
		<category><![CDATA[Massive]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=29</guid>
		<description><![CDATA[La saga di Ground Control è forse, insieme a Close Combat, il nome più rappresentativo del genere RTT.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=29&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/09/ground-control-2-almost-but-not-quite-there/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/ground_control_2_box.jpg" medium="image">
			<media:title type="html">Ground Control 2</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/ground_control_ii_-_explosive_action.jpg?w=300" medium="image">
			<media:title type="html">Pioggia di artiglieria</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/800px-gcii_centruroids1.jpg" medium="image">
			<media:title type="html">Centuroidi Viron</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/ground_control_2_operation_exodus_b01.jpg" medium="image">
			<media:title type="html">Dropship in azione</media:title>
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	</item>
		<item>
		<title>Imperialism 2: Il capolavoro dimenticato targato SSI</title>
		<link>http://operationunderware.wordpress.com/2009/12/02/imperialism-2-il-capolavoro-dimenticato-targato-ssi/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/02/imperialism-2-il-capolavoro-dimenticato-targato-ssi/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 14:30:26 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Strategici a turni]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=12</guid>
		<description><![CDATA[A differenza di Civilization, Imperialism 2 ha un intervallo temporale più definito: l'ambientazione,  originale e ancora oggi poco sfruttata nonostante le sue potenzialità, è il periodo delle esplorazioni,  la conquista del Nuovo Mondo, lo sfruttamento (e sterminio) dei nativi e le conseguenti guerre tra le  potenze europee per il controllo di queste risorse. Si comincia a cavallo del XVI secolo, per arrivare fino quasi al '900. L'ambientazione in sé può ispirare molte idee: diplomazia, contorti giochi di alleanze, guerre, economia e produzione, ricerca, esplorazione, costruzione, controllo dei convogli oceanici... La buona notizia è che Imperialism 2 si prende carico di tutte queste idee e le sviluppa attentamente, dalla prima all'ultima, con diversi gradi di complessità.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=12&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/02/imperialism-2-il-capolavoro-dimenticato-targato-ssi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/imperialism_ii_-_age_of_exploration_coverart.jpg" medium="image">
			<media:title type="html">Copertina</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/11lg.jpg?w=300" medium="image">
			<media:title type="html">Interfaccia di gioco</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/labor_-_imperialism_ii_game1.jpg" medium="image">
			<media:title type="html">La schermata delle fabbriche</media:title>
		</media:content>

		<media:content url="http://operationunderware.files.wordpress.com/2009/12/military_units_-_imperialism_ii_game.jpg" medium="image">
			<media:title type="html">La schermata di produzione delle unità</media:title>
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		<item>
		<title>Manifesto dell&#8217;Underware</title>
		<link>http://operationunderware.wordpress.com/2009/12/02/6/</link>
		<comments>http://operationunderware.wordpress.com/2009/12/02/6/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 09:31:21 +0000</pubDate>
		<dc:creator>Daunt</dc:creator>
				<category><![CDATA[Warie ed eventuali]]></category>

		<guid isPermaLink="false">http://operationunderware.wordpress.com/?p=6</guid>
		<description><![CDATA[&#8220;Underware&#8221; è il neologismo con il quale voglio fondere i due pilastri di questo progetto: si parla di videogiochi (quindi software) sottovalutati (&#8220;underestimated&#8221;, dunque). Questo termine, che non sfigurerebbe in un vocabolario di neolingua Orwelliana, vuole indicare quei videogiochi che ormai sono dimenticati e lasciati indietro da un mondo che corre veloce, come testimoniato dai [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=operationunderware.wordpress.com&amp;blog=10770200&amp;post=6&amp;subd=operationunderware&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://operationunderware.wordpress.com/2009/12/02/6/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Daunt</media:title>
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